| name | h3-video-prompt-enhancer |
|---|---|
| description | Use when making MiniMax H3 video prompts from media + ideas. |
| version | 1.0.0 |
| author | Hermes Agent |
| license | MIT |
| metadata | {"hermes": {"tags": ["video", "prompt-engineering", "minimax-h3", "comfyui", "text-to-video", "image-to-video", "creative"], "related_skills": ["comfyui"]}} |
H3 Video Prompt Enhancer
Overview
Transform a user's rough video idea + attached assets into a production-grade MiniMax H3 video generation prompt. The skill handles two H3 generation modes:
- Ref2VA — when the user provides reference assets (character sheets, style images, reference videos, voice samples). Outputs a 6-section structured prompt. Load
references/ref2va-format.mdfor the full spec. - Base MultiShot (T2VA / I2VA / FL2VA / L2VA) — for text-to-video or image-anchored generation. Outputs a timed multi-shot prompt. Load
references/base-multishot-format.mdfor the full spec.
The skill's distinctive value: it doesn't just format-comply — it creatively enhances the brief with professional-grade cinematic detail (camera aesthetics, visual texture, lighting design, pacing arcs, spatial choreography, continuity tracking) before mapping everything into the exact H3 output format. Load references/creative-showcase.md for quality benchmarks and pattern examples from advanced long-form prompts.
When to Use
Trigger when the user:
- Attaches 1+ images/videos/audio files and describes a video they want to create
- Says "make a video prompt" / "enhance this for H3" / "write a Ref2VA prompt" / "img2vid" / "txt2vid"
- Provides a video concept and wants it structured for MiniMax H3 generation
- Mentions H3, MiniMax, Ref2VA, ComfyUI video generation
- Pastes a creative brief (CAMERA/LOOK/STYLE format) and wants it converted to H3 format
Don't use for:
- Non-H3 video models (Sora, Runway, Kling, etc.) — the output format is H3-specific
- Pure image generation prompts
- Video editing tasks that don't involve new generation
Step 0: Classify the Mode
Determine the H3 mode from what the user attached and stated:
| User provides | Mode | Format reference |
|---|---|---|
| Reference images/videos/audio (character sheets, style refs, voice clips) | Ref2VA | references/ref2va-format.md |
| Nothing — just a text idea | T2VA (text-to-video) | references/base-multishot-format.md |
| 1 image as the first frame | I2VA (image-to-video) | references/base-multishot-format.md |
| 2 images (first frame + last frame) | FL2VA (first-last-to-video) | references/base-multishot-format.md |
| 1 image as the last frame only | L2VA (last-frame-to-video) | references/base-multishot-format.md |
Key distinction: An image used as a first/last frame anchor = I2VA/FL2VA/L2VA. An image used as a character/style reference (not a frame position) = Ref2VA. When ambiguous, ask the user: "Is this image a frame anchor (first/last frame of the video) or a reference (character/style/scene)?"
Step 1: Gather Parameters
Confirm these before enhancing (ask if missing, but proceed if the idea is clear enough):
- duration_s: 4–15 seconds (integer). Default to 8 if unspecified.
- aspect ratio: 16:9, 9:16, 1:1, 4:3, 21:9. Default to 16:9.
- shot count: Let the planner decide, or respect user's explicit count. Budget: 4–6s → 1–2 shots; 7–10s → 2–3 shots; 11–15s → 3–5 shots.
- asset inventory: What each attached file is and its role. Numbering per modality defines labels: Image k →
<Picture k>or<Subject N>; Video k →<Video k>; Audio k →<Audio k>.
Step 2: Creative Enhancement
This is the core value-add. Take the user's idea and enrich it across seven dimensions. The goal: produce a prompt with the depth and cinematic intelligence of a professional storyboard. Consult references/creative-showcase.md for full examples of each pattern.
Enhancement Dimensions
1. Camera Identity — Assign a distinct camera aesthetic that matches the scene's tone:
- Physical type: handheld, tripod, drone, steadicam, dolly, security cam, dashcam, POV, arc shot
- Imperfections to preserve (when stylistically appropriate): hand tremor, autofocus hunting, exposure fluctuation, lens flare, motion blur, awkward zoom
- Format/aesthetic hint: 16mm film, DV tape, digital clean, anamorphic, vintage camcorder, broadcast
2. Visual Texture (LOOK) — Define the image quality and color science:
- Grain/noise: film grain, electronic noise, clean digital, VHS tracking, subtle blur
- Color palette: warm/cool, saturated/desaturated, high/low contrast, natural skin tones
- Lighting design: natural, studio, neon, golden hour, mixed sources, practical lights
- Lighting transitions: if locations change across shots, describe how the light shifts
3. Pacing Arc — Plan the energy progression across the full duration:
- Build patterns: quiet→energetic, tense→release, slow build→explosive peak→settle, steady rhythm
- Cut rhythm: accelerating cuts toward climax, slow contemplative holds, musical cutting on beats
- Match the pacing arc to the emotional intent of the brief
4. Character Detail — Flesh out every on-screen person with specificity:
- Physical: age range, build, hair color/style, skin tone, distinctive features (scars, freckles, heterochromia)
- Wardrobe: specific garments with colors, materials, textures, accessories — note changes across locations or time
- Visual signature: a recurring color or visual element that makes the character instantly recognizable in every shot (e.g., "electric purple energy trails", "glossy teal jacket reflections", "always wears a red scarf")
- Coverage note: describe outfits fully — avoid implying revealing clothing unless the user explicitly requests it
5. Spatial Geography — For action sequences or multi-location videos:
- Screen direction: who enters from where, movement vectors (Left→Right, Deep→Front, foreground↔background)
- Key action moments: the 2–3 critical motion beats that define the sequence
- Environmental layout: what's in the space, how it's lit, reflective surfaces, depth
6. Continuity Progression — Track what changes across shots so the video feels coherent:
- Physical state: damage accumulates, hair gets messier, clothes get wet/torn/dusty
- Environmental: props move, lights flicker, weather shifts, debris scatters
- Emotional: expressions and body language evolve naturally across the timeline
7. Sound Design Plan — Map the full audio landscape:
- Ambience: room tone, environmental atmosphere, background chatter, traffic, wind
- Physical action sounds: footsteps, impacts, fabric rustling, door creaks, liquid pouring
- Non-diegetic score: instrumentation, tempo, rhythm, dynamic changes (goes in
non_diegetic_musicfield) - Diegetic music: source-visible music — radio, speaker, live performance (goes in shot description)
- Dialogue vs. voiceover: clearly mark which is spoken on-camera vs. off-screen narration
Per-Shot Quality Bar
Every shot in the storyboard must specify:
- Composition: framing (wide, medium, close-up, extreme close-up, macro), angle (eye-level, low, high, overhead, Dutch)
- Camera motion: type + amplitude + speed in natural English (e.g., "The camera pushes in with small amplitude at slow speed")
- Subject action: exactly ONE dominant action per shot — never cram multiple actions
- Environment/lighting: what's visible, how it's lit, time of day cues
- Sound cue: what's audible in this specific moment
- Reference labels (Ref2VA only): where referenced content appears or takes effect
Step 3: Format and Output
Load the appropriate format reference and produce the final H3 prompt.
For Ref2VA → Load references/ref2va-format.md. Output exactly 6 sections in order:
subject_definitions:— one line per tracked itemsummary:— task-type prefix + one paragraphretention_analysis:— fidelity markers per labeldetailed_description:— 350–500 words, opens with style, then[Shot N]timelineoverall_soundscape:— 1–4 sentencesnon_diegetic_music:— 1–3 sentences or N/A
For Base MultiShot → Load references/base-multishot-format.md. Output:
- Instruction line (I2VA/FL2VA/L2VA only — exact template from reference)
integrated_multimodal_description:— timed multi-shot timelineoverall_soundscape:— 1–4 sentencesnon_diegetic_music:— 1–3 sentences or N/A
Critical Format Rules (both modes)
- Output ONLY the specified fields — no preamble, no explanation, no markdown fences, no commentary
- Write everything in English. Exceptions: dialogue/lyrics inside
<d>tags and visible on-screen text keep their original language verbatim - Timestamps:
[Shot 1]has NO timestamp and opens with style + initial composition. Later shots:[Shot N] At MM:SS.mmm, the camera cuts to ...with strictly increasing times within duration - A cut must add NEW information (subject, space, state, viewpoint, time). If only distance/angle changes, use camera motion instead of a cut
- Camera motion = motion type + amplitude + speed as natural English action, not stacked labels
- Dialogue format: identifying phrase + speaker ID + delivery OUTSIDE
<d>; inside<d>ONLY language tag + exact words:<d>[English] Wait for us!</d> - Preserve the user's dialogue verbatim — never translate, rewrite, or paraphrase
- Voiceover: exact phrase "says in an off-screen voiceover" + immediately state "while his/her lips remain completely closed"
- On-screen text (signs, neon, subtitles): English double quotation marks, verbatim, no translation
- Avoid named third-party IP, real celebrities, trademarked characters — describe them generically
Camera Motion Vocabulary
Types: Zoom In/Out, Push In/Pull Out, Pan L/R, Truck L/R, Tilt Up/Down, Pedestal Up/Down, Arc Shot, Tracking Shot, Static Shot, Shake Slightly/Strongly, POV, Roll CW/CCW. Amplitude: "with small amplitude" / "with large amplitude" (omit when medium). Speed: "at slow speed" / "at fast speed" (omit when normal).
Step 4: Present to User
After generating the H3 prompt:
- Present the full prompt in a code block so it can be copied directly
- State which mode was detected and why
- Flag any assumptions made (e.g., "Assumed 8s duration and 16:9 — adjust if needed")
- Offer to refine specific aspects: camera aesthetic, pacing, character detail, shot count, sound design
Creative Patterns from Showcase
The user maintains advanced long-form prompt examples representing the quality bar. Load references/creative-showcase.md for full examples. Key transferable patterns:
Long-form Storytelling (montage, day-in-the-life, narrative):
- Explicit CAMERA/LOOK/STYLE blocks defining the aesthetic before the storyboard
- Outfit and location progression across time, with lighting transitions
- Voiceover carrying emotional narrative over non-synchronized visuals
- Pace building from quiet opening to high-energy finale
- Per-shot storyboard with timing, action, and VO lines
Action Choreography (combat, chase, sports):
- Per-character color lock — each character has a signature color for their effects/trails/reflections
- Explicit spatial layout with screen directions (Deep→Front, Left→Right)
- Action vectors — the key motion moment that defines each shot
- Progressive continuity — damage accumulates, hair gets windblown, dust/cracks appear
- Strict shot count enforcement — state the count and hold it
- Environmental reactivity — holograms flicker, floors reflect, walls crack in response to action
Common Pitfalls
Treating Ref2VA reference images as frame anchors. A character sheet or style reference is a
<Subject>, not a<Picture>. Only use<Picture N>standalone when the image IS a concrete frame position (first frame, keyframe, last frame). When in doubt, cite the image inside the relevant<Subject N>line.Cramming multiple actions into one shot. One dominant action per shot — this is a hard H3 constraint. If the brief describes sequential actions, split them across multiple shots with cuts.
Forgetting camera motion. Every shot needs an explicit camera movement specification — even "Static Shot" if the camera doesn't move. Omitting it leaves the model guessing.
Inconsistent character identity across shots. Repeat identity anchors (hair, clothing, key props) in every shot, phrased freshly but consistently. If hair gets messy in shot 3, it stays messy in shot 4.
Wrong shot count for duration. Respect the budget: 4–6s → 1–2 shots; 7–10s → 2–3 shots; 11–15s → 3–5 shots. Don't plan 5 shots for a 5-second video.
Mixing diegetic and non-diegetic music. Music audible to characters (radio, live performance, phone speaker) goes in the shot description. Background score the characters can't hear goes in
non_diegetic_music. Never put the same music in both.Inventing reference labels (Ref2VA). Never create labels beyond those defined in
subject_definitions.<Subject 3>means the same thing in every section where it appears. Different indices for different modalities are numbered independently.Translating or rewriting dialogue. Preserve the user's exact words inside
<d>tags — including punctuation, hesitations, and language. Never translate to English if the user wrote in another language.Skipping the style opener. The
detailed_description(Ref2VA) orintegrated_multimodal_description(Base) MUST open with 1–2 sentences of overall style BEFORE[Shot 1]. Don't jump straight into the first shot.Flat timestamps.
[Shot 1]never has a timestamp. Every subsequent shot needsAt MM:SS.mmmwith strictly increasing times. Convert duration to seconds with proper formatting (8s → 8.00 for the instruction line).
Verification Checklist
- Mode correctly detected from attached assets and user intent
- All seven enhancement dimensions applied (camera, look, pacing, character, spatial, continuity, sound)
- Output contains ONLY the required H3 fields — no preamble, no markdown fences, no extra commentary
- Timestamps are strictly increasing and fall within duration_s
- Exactly ONE dominant action per shot
- Camera motion specified for every shot (type + amplitude + speed)
- Character identity consistent across all shots (repeat anchors every shot)
- Dialogue preserved verbatim in
<d>[Language] ...</d>format - Style opener present before
[Shot 1] - Reference labels (Ref2VA only) used consistently and never invented beyond subject_definitions
- Duration (4–15s) and aspect ratio specified or assumed-and-flagged
- No named IP, celebrities, or trademarked character names
- Diegetic music in shot descriptions, non-diegetic score in
non_diegetic_music
